Training will start from operating each of the duty stations.
First Science, Communications, Engineering, Weapons, Helm, and Finally the Captain.
For individuals who have been selected as staff:
Runner, Assistant, Tech, and lastly Game Master.
Runner: The runner is the individual who goes though the Conn, or event being hosted,
and informs everyone about the Artemis bridge simulator being run,
where it is being run, and what time slots are available.
Assistant: The assistant will train on each of the stations,
and will be able to train players on what they need to know to be able to run the station.
The assistant will also help maintain a safe environment for players,
and will help enforce group policy.
Tech: The tech will familiarize themselves with each of the computers, and equipment,
and will be able to assist with any technical issues that may arise during game play.
When not handling any technical matters, the Tech will act as a second assistant,
and will help run a safe environment for staff and players.
The Tech will also help enforce group policy.
The Tech is also the GM’s #1. If the GM need’s anything done or enforced,
the Tech will be the one the GM goes to.
Game Master: After having mastered each of the staff duties,
the Game Master is the individual who runs each of the missions, and the game in whole.
The GM will be responsible for making sure the game doesn’t become too boring,
or too difficult for the players, and will also run the room keeping in charge of the game,
equipment, staff, and players. Keeping order, and maintaining policy.
If you have any desire to be on staff for the USS White Buffalo Artemis Bridge Simulator
feel free to contact us at: email@example.com